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ABOUT ME

My name is Timothy Beedall, lead game designer at PitStop Productions, and a solo game dev and a music artist in my free time.

Working with many prestigious, world-class clients, I have extensive knowledge and insight on the gaming industry and its many production pipelines. While my heart and passion goes to game design excellence, I also have AAA experience in production, management, recruitment, onboarding, and interdepartmental creative collaboration.


With over 7 years working in Unreal Engine 4/5, I have become strongly proficient in its visual scripting, and inner subsystems, such as anim BPs, Control Rig, Niagara, shader dev, MetaSound, and more. In Blueprint, I am effective at rapidly designing and prototyping efficient, modular systems, open to iteration, and collaborating creatively with other teams to perfect a given vision.

Having led a team of game designers, animators, and environment artists at PitStop Productions on Until Dawn, I have invaluable experience in dealing in large scale projects across a variety of disciplines, and enhancing integral cinematic moments and gameplay segments, through creative conceptualisation and hands-on implementation.

I have a broad skill set covering many areas of a game's production, such as tech, art, modelling, audio, testing, and QA. My latest solo title, Base Taker, soon to release on Steam, sees me crafting all mechanics, including networking/replication, AI, and advanced shooter combat; modelling, animation, texturing, technical art, music, sound effects, voice-over, and narrative.

Please reach out if you are interested in elevating your game's design, and user experience, with a tried and true culmination of positive passion, dedication, and extensive technical and creative expertise.

Skills:

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  • Technical Design

  • Game Design

  • Visual scripting

  • Level Design

  • Project Management

  • Source Control

  • Graphics Design

  • 3D Modelling

  • Audio Production

Software:

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  • Unreal Engine 5/4

  • Blender

  • Adobe Suite

  • GitHub

  • Perforce

  • Jira

  • ClickUp

  • Miro

  • Confluence

Awards

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Revolution Software Award for Game Audio (First Place)
See details

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The Itch.io GVE Summer Showcase 2021 for

Games Technical Design:

Planet Hope winning First Place, out of 19 entries
See details

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and


Games Design:
Revolve winning First Place, out of 13 entries, for creativity, innovation, and uniqueness
See details

Events

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Great Spring Game Jam, hosted by Firith Studio
See details

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