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Solo project - Point and click adventure puzzle game. Inspired by classics like Myst and Riven. This project allowed me to prove my creativity through a variety of puzzles, models, storylines and a large explorable environment, rich in immersion and adventure.
Responsible for:
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All systems
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Modelling huts, puzzles, environment (trees and foliage were from Quixel)
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All SFX and original music, in FL Studio (except wind/nature ambience, found royalty free)
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All animations (Blender or Blueprint driven)
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All UI, VFX, and technical art
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Story, cinematics, lighting, post process, audio systems, puzzle design, and all documentation
Download here: musicalkiwi.itch.io/vaulta
Details
Engine: Unreal Engine 4
Platform: Windows PC
Role: Technical Designer
Detailed responsibilities
Design
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Creating TDD, designing and documenting intuitive puzzle mechanics
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Sculpting island using in editor landscaping tools, applying foliage and environment props to bring the world to life
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Applying culling, LODs and optimal density of foliage/procedural mesh across environment
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Creating artwork in Photoshop
Tech
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Implementing all mechanics, profiling each one to prevent missing memory leaks/heavy processes
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Creating point-and-click based camera movement system for a 3D environment that uses world space hotspots
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Cheap, efficient referencing to all necessary objects in the world so they can communicate with each other with little overhead
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Use of audio tools in Unreal to create spatial dynamic ambience across the island
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Designing and implementing all UI including main menu
Extras
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Producing soundtrack and SFX (listen here)
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Conducting testing sessions to gain statistical insight into the game
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Modelling buildings and puzzle meshes
Vaulta Trailer
Vaulta Gameplay
Technical Design Documentation
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